Opera, fantasy quests, treasure hunters and so on) can be fun, but can’t quite aspire to Battle Beyond the Stars, and practically any romping genre piece (space Plot, it’s a great story The Magnificent Seven does a decent jobĪnd maybe that’s the problem. Sci fi hokum may be, it is significantly shy of the subtlety of Kurasawa’s narrative. Greater mastery of the cinematic form than Roger Corman’s Battle Beyond the Stars, despite the same essential plot (whichĪchieved its greatest commercial success in John Sturges’ The Magnificent Seven). This said, there can be a marked difference in quality. Stories can be told again and again, in many different settings and retain some In any medium, is that they are not simply of their time – they’re timeless. Working in videogames – one of the toughest storytelling media around. In videogames, nor that there are not excellent writers and narrative designers But alas, I am atĪ loss to find anything in the literary history of videogames thus far that Pull from memory with the confidence of many days repetition. Narrative, to have some quick and easy retort some title I could comfortably Would be nice, when people ask what I would single out for excellence in game It is unfortunate that there are no great game stories.
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